
[up_sect_firsta_sunrise_2]:up_sect_prop_stamina_1

[up_sect_firstc_sunrise_2]:up_sect_prop_wound_5

[up_sect_firstd_sunrise_2]:up_sect_prop_weight_3

[up_sect_firste_sunrise_2]:up_sect_prop_wound_10

[up_sect_secona_sunrise_2]:up_sect_prop_burn_10

[up_sect_seconc_sunrise_2]:up_sect_prop_shock_10

[up_sect_second_sunrise_2]:up_sect_prop_radiation_10

[up_sect_secone_sunrise_2]:up_sect_prop_burn_10

[up_sect_seconf_sunrise_2]:up_sect_prop_chem_15

[up_sect_thirda_sunrise_2]:up_sect_prop_arty_1

[up_sect_thirdc_sunrise_2]:up_sect_prop_bleed_1

[up_sect_thirdd_sunrise_2]:up_sect_prop_stamina_1

[up_sect_thirde_sunrise_2]:up_sect_prop_carryweight_10


[up_firsta_sunrise_2]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_sunrise_2
section                 = up_sect_firsta_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_1_name
description             = st_up_stamina_1_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_2

[up_firstc_sunrise_2]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_sunrise_2
section                 = up_sect_firstc_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2

[up_firstd_sunrise_2]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_sunrise_2
section                 = up_sect_firstd_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1

[up_firste_sunrise_2]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1

[up_secona_sunrise_2]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_sunrise_2
section                 = up_sect_secona_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_1_name
description             = st_up_burn_1_descr
icon                    = ui_inGame2_upgrade_outfit_burn_2

[up_seconc_sunrise_2]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_sunrise_2
section                 = up_sect_seconc_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_2_name
description             = st_up_burn_2_descr
icon                    = ui_inGame2_upgrade_outfit_burn_1

[up_second_sunrise_2]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_sunrise_2
section                 = up_sect_second_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_1_name
description             = st_up_rad_1_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2

[up_secone_sunrise_2]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_3_name
description             = st_up_burn_3_descr
icon                    = ui_inGame2_upgrade_outfit_burn_2

[up_seconf_sunrise_2]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_4_name
description             = st_up_chem_4_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1

[up_thirda_sunrise_2]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_sunrise_2
section                 = up_sect_thirda_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1

[up_thirdc_sunrise_2]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_sunrise_2
section                 = up_sect_thirdc_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_bleeding

name                    = st_up_bleed_1_name
description             = st_up_bleed_1_descr
icon                    = ui_inGame2_upgrade_outfit_bleed_1

[up_thirdd_sunrise_2]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_sunrise_2
section                 = up_sect_thirdd_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_2_name
description             = st_up_stamina_2_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_1

[up_thirde_sunrise_2]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_sunrise_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_2_name
description             = st_up_carry_2_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_gr_firstab_sunrise_2]
elements                = up_firsta_sunrise_2

[up_gr_firstcd_sunrise_2]
elements                = up_firstc_sunrise_2, up_firstd_sunrise_2

[up_gr_firstef_sunrise_2]
elements                = up_firste_sunrise_2

[up_gr_seconab_sunrise_2]
elements                = up_secona_sunrise_2

[up_gr_seconcd_sunrise_2]
elements                = up_seconc_sunrise_2, up_second_sunrise_2

[up_gr_seconef_sunrise_2]
elements                = up_secone_sunrise_2, up_seconf_sunrise_2

[up_gr_thirdab_sunrise_2]
elements                = up_thirda_sunrise_2

[up_gr_thirdcd_sunrise_2]
elements                = up_thirdc_sunrise_2, up_thirdd_sunrise_2

[up_gr_thirdef_sunrise_2]
elements                = up_thirde_sunrise_2